Senior Production Leadership

Bringing clarity to complex and ambiguous development
25+ years of production experience across major studios and franchises. From LucasArts classics to live service multiplayer platforms. Currently available for senior production leadership roles.
25+ Years in Production
Meta
Cloud Chamber
2K
Fogbank
Zynga
Planet Moon Studios
Crystal Dynamics
LucasArts
BioShock
Tomb Raider
Star Wars
Horizon Worlds
Indiana Jones
Disney
Sam & Max
Test Drive

Showcase

Career defining projects across multiple platforms, studios, and decades
Horizon Worlds
Horizon Worlds
Senior Content Producer
As close to "building the track while the train is moving" as I've ever been. Working across multiple internal and external game, platform, and entertainment teams to launch, evaluate, iterate and optimize content and features on a constantly evolving live multiplayer platform.
Star Wars Galactic Battlegrounds
Star Wars Galactic Battlegrounds
Associate Producer
From the moment I played Red Alert until this point in my life, my career (and life) goal was to work on a Star Wars RTS. You can imagine how thrilled I was when I found out that we'd be making one with Ensemble Studios' Age of Empires II engine, and that I'd be a part of the team.
Planet Moon Studios
Planet Moon Studios
Senior Producer
Planet Moon was that place. Small, independent, and creatively ambitious. We had the opportunity to pitch and develop a creative passion project and original IP with Microsoft for several months, amongst other fun and ambitious work. If I were a dog and you yelled HOME this is where I'd go.
BioShock
BioShock (4)
Lead Producer
A true legend in gaming - BioShock. I worked with studio leadership in California and Montreal to migrate and scale production to our new studio location in Montreal, and across multiple co-dev partners and locations.
Tomb Raider: Legend & 10th Anniversary
Tomb Raider
Art Producer - Legend
Producer - 10th Anniversary
TOMB RAIDER! So much bigger and complex than the games I'd been working on. Managing the narrative, script, and VO sessions became my new favorite.
Also unlocked: data-driven production decisions, outsourcing and co-dev.
2K - Director of Web
2K
Director of Web
My professional side quest. It's hard to summarize what I learned here, because I was learning every single day. The 4 of us managed the entire web presence for 2K and it's major franchises, recruiting, my2K loyalty program, and email marketing.

What I Do

Specialized expertise in complex game production environments
🎯
Multi-Studio Coordination
External partner identification and management, distributed team alignment, cross-studio communication and delivery ownership across multiple time zones and development cultures.
Live Service Operations
Platform readiness, data-driven development, content pipeline management, and rapid iteration for continuously evolving game experiences.
🔧
Complex Systems Development
Complex cross-functional systems and features, ambiguous requirements, feature integration across multiple disciplines and interconnected game, engine, and platform systems.
🛡️
Production Leadership
Project stabilization, process clarification, scope rebalancing, and delivery confidence in at risk projects.

What People Say

I highly recommend Nate Schaumberg for any organization seeking a leader in both console and live service platforms. During his time on my team at Meta, Nate consistently demonstrated leadership, leveraging his industry experience to drive clarity, confidence, and execution across every project. Nate excels at managing complex content pipelines and orchestrating cross-functional teams—including design, marketing, engineering, art, and external partners—to deliver high-quality products on time and at scale.
Josh Hendren
Director / General Manager • Meta
I worked with Nate very closely for just over 3 years at Cloud Chamber. We were tasked with running AI/Gameplay Engineering and all AI/Gameplay Systems & Features development — a monumental undertaking. Nate cares very deeply about his team and their ability to be successful. He is always defending them, attempting to protect them, bringing their problems to leadership's attention, and working to make their on-team lives better. He was a fantastic contribution to the team culturally.
John Ballantyne
Technology Director • 2K

Let's Work Together

Ready to tackle your most complex production challenges
📍 San Francisco Bay Area
Worldwide Remote
Currently available for
new opportunities