Senior Production Leadership

Bringing clarity to complex and ambiguous development
25+ years across major studios. From LucasArts classics to live service platforms. Currently available for senior production leadership roles.
25+ Years in Production
Meta
Cloud Chamber
2K
Fogbank
Zynga
Planet Moon Studios
Crystal Dynamics
LucasArts
BioShock
Tomb Raider
Star Wars
Horizon Worlds
Indiana Jones
Disney
Sam & Max
Test Drive

Showcase

Career-defining projects across multiple platforms, studios, and decades
Horizon Worlds
Horizon Worlds
Producer (Games Content & External Studios)
6 external studios across 10 titles including Fire & Rescue, Dead Tracks, Smash Golf, and Heroes vs. Robots. Cross-platform live service coordination and first paid avatar offerings.
Star Wars Galactic Battlegrounds
Star Wars Galactic Battlegrounds
Associate Producer
Real-time strategy game in collaboration with Ensemble Studios. Career-defining project combining the Age of Empires II engine with the Star Wars universe.
Planet Moon Studios
Planet Moon Studios
Senior Producer
18-month passion project for Microsoft that ultimately went unreleased. Favorite team and workplace experience - the kind of creative collaboration you rarely get to do.
BioShock
BioShock (UE5)
Lead Producer, Systems & Features
AI/Gameplay systems development across distributed teams. 7-person production team coordination and multi-studio collaboration on next-generation BioShock.
Tomb Raider: Legend & 10th Anniversary
Tomb Raider: Legend & Anniversary
Art Producer
Art production coordination for two major Tomb Raider titles. Pipeline optimization and quality assurance across distributed art teams.
2K - Director of Web
Additional Projects
Various Roles
Planet Moon Studios, Zynga platform work, 2K web infrastructure, and numerous other projects spanning 25+ years of production leadership.

What I Do

Specialized expertise in complex game production environments
🎯
Multi-Studio Coordination
External partner management, distributed team alignment, cross-studio communication and delivery ownership across multiple time zones and development cultures.
Live Service Operations
Platform readiness, iteration cycles, data-driven development, and post-launch content coordination for continuously evolving game experiences.
🔧
Complex Systems Development
AI/gameplay systems, technical uncertainty navigation, feature integration across multiple disciplines and interconnected game systems.
🛡️
Production Leadership
Team stabilization, process clarification, scope rebalancing, and delivery recovery in troubled projects requiring immediate intervention and restructuring.

What People Say

I highly recommend Nate Schaumberg for any organization seeking a leader in both console and live service platforms. During his time on my team at Meta, Nate consistently demonstrated leadership, leveraging his industry experience to drive clarity, confidence, and execution across every project. Nate excels at managing complex content pipelines and orchestrating cross-functional teams—including design, marketing, engineering, art, and external partners—to deliver high-quality products on time and at scale.
Joshua Hendren
Director / General Manager • Meta
I worked with Nate very closely for just over 3 years at Cloud Chamber. We were tasked with running AI/Gameplay Engineering and all AI/Gameplay Systems & Features development — a monumental undertaking. Nate cares very deeply about his team and their ability to be successful. He is always defending them, attempting to protect them, bringing their problems to leadership's attention, and working to make their on-team lives better. He was a fantastic contribution to the team culturally.
John Ballantyne
Technology Director • 2K

Let's Work Together

Ready to tackle your most complex production challenges
📍 San Francisco Bay Area
Worldwide Remote
Currently available for
new opportunities