Nate Schaumberg

Senior Production Leadership

Bringing clarity to complex and ambiguous development

25+ years of production experience across AA, AAA, indie, original IP and major franchises. From LucasArts classics to live service multiplayer platforms and UGC. Modern production for modern game development, real AI supported tools and workflows.

25+ Years in Production
Meta
Cloud Chamber
2K
Fogbank
Zynga
Planet Moon Studios
Crystal Dynamics
LucasArts
BioShock
Tomb Raider
Star Wars
Horizon Worlds
Roblox
Fortnite / UEFN
Indiana Jones
Disney
Sam & Max
Test Drive

Showcase

Career defining projects across multiple platforms, studios, and decades
User-generated content platforms — Horizon Worlds, Roblox, and UEFN
User-Generated Content Platforms
Producer — Meta / Roblox / Epic
Horizon Worlds was many things — chaotic, ambitious, constantly evolving, and never boring. What made it work was the people: a tight internal team operating with trust and clarity, and external partners brought into that same collaborative fold. The platform's volatility created an unusual freedom to experiment, iterate fast, and learn things you can't learn anywhere else. At Koffeecup, we carried that spirit into Roblox and Epic's UEFN, running small teams with better tooling, building trust quickly, prototyping fast, and shipping into a brief that was still being written.
Star Wars Galactic Battlegrounds
Star Wars Galactic Battlegrounds
Assistant Producer
For nearly 5 years of my life, from the moment I played Red Alert in 1996 until starting production in late 2000, my career goal and life dream was to work on a Star Wars RTS. You can imagine how thrilled I was when I found out that we'd be building SWGB with Ensemble Studios' Age of Empires II engine.
Planet Moon Studios
Planet Moon Studios
Senior Producer
Planet Moon was that place. Small, independent, and creatively ambitious. We had the opportunity to pitch and develop a passion project and original IP with Microsoft for several months, amongst other fun and ambitious work. If I were a dog and you yelled HOME this is where I'd run to.
BioShock
BioShock (4)
Lead Producer
BioShock is legendary. We built a top notch team in Montreal, and an outstanding network of co-development partners around the world. Still rooting for this one to come out.
Tomb Raider: Legend & 10th Anniversary
Tomb Raider
Art Producer — Legend
Producer — Anniversary
TOMB RAIDER! So much bigger and complex than the games I'd been working on. Managing the narrative, script, and VO sessions was so much fun, a career highlight. Began using data to help drive production decisions, as well as my first foray into co-dev and outsourcing.
2K - Director of Web
2K
Director of Web
My professional side quest. It's hard to summarize what I learned here, because I was learning every single day. Our small team of 4 managed the entire web presence for 2K and its major franchises, recruiting, my2K loyalty program, and email marketing.

What I Do

Specialized expertise in complex game production environments
🎯
Multi-Studio Coordination
External partner identification and management, distributed team alignment, cross-studio communication and delivery ownership across multiple time zones and development cultures.
Live Service Operations
Platform readiness, data-driven development, content pipeline management, and rapid iteration for continuously evolving game experiences.
🔧
Complex Systems Development
Complex cross-functional systems and features, ambiguous requirements, feature integration across multiple disciplines and interconnected game, engine, and platform systems.
🛡️
Production Leadership
Project stabilization, process clarification, scope prioritization and alignment, and delivery confidence in at risk projects.
🧰
AI-Supported Production Workflows
Building and integrating AI-assisted tooling into working production pipelines — status roll-ups, reporting, content and collaboration workflows — with a bias toward what saves the team time over what demos well.
Learn more →

What People Say

I highly recommend Nate for any organization seeking a leader in both console and live service platforms. During his time on my team at Meta, Nate consistently demonstrated leadership, leveraging his industry experience to drive clarity, confidence, and execution across every project. Nate excels at managing complex content pipelines and orchestrating cross-functional teams—including design, marketing, engineering, art, and external partners—to deliver high-quality products on time and at scale.
Josh Hendren
Director / General Manager • Meta
I worked with Nate very closely for just over 3 years at Cloud Chamber. We were tasked with running AI/Gameplay Engineering and all AI/Gameplay Systems & Features development — a monumental undertaking. Nate cares very deeply about his team and their ability to be successful. He is always defending them, attempting to protect them, bringing their problems to leadership's attention, and working to make their on-team lives better. He was a fantastic contribution to the team culturally.
John Ballantyne
Technology Director • 2K

Let's Work Together

Ready to tackle your most complex production challenges