Bringing clarity to complex and ambiguous development
25+ years across major studios. From LucasArts classics to live service platforms.
Currently available for senior production leadership roles.
25+Years in Production
Showcase
Career-defining projects across multiple platforms, studios, and decades
Horizon Worlds
Producer (Games Content & External Studios)
6 external studios across 10 titles including Fire & Rescue, Dead Tracks, Smash Golf, and Heroes vs. Robots.
Cross-platform live service coordination and first paid avatar offerings.
Star Wars Galactic Battlegrounds
Associate Producer
Real-time strategy game in collaboration with Ensemble Studios. Career-defining project combining
the Age of Empires II engine with the Star Wars universe.
Planet Moon Studios
Senior Producer
18-month passion project for Microsoft that ultimately went unreleased. Favorite team and workplace
experience - the kind of creative collaboration you rarely get to do.
BioShock (UE5)
Lead Producer, Systems & Features
AI/Gameplay systems development across distributed teams. 7-person production team coordination
and multi-studio collaboration on next-generation BioShock.
Tomb Raider: Legend & Anniversary
Art Producer
Art production coordination for two major Tomb Raider titles. Pipeline optimization and quality
assurance across distributed art teams.
Additional Projects
Various Roles
Planet Moon Studios, Zynga platform work, 2K web infrastructure, and numerous other projects
spanning 25+ years of production leadership.
What I Do
Specialized expertise in complex game production environments
🎯
Multi-Studio Coordination
External partner management, distributed team alignment, cross-studio communication and delivery ownership
across multiple time zones and development cultures.
⚡
Live Service Operations
Platform readiness, iteration cycles, data-driven development, and post-launch content coordination
for continuously evolving game experiences.
🔧
Complex Systems Development
AI/gameplay systems, technical uncertainty navigation, feature integration across multiple disciplines
and interconnected game systems.
🛡️
Production Leadership
Team stabilization, process clarification, scope rebalancing, and delivery recovery in troubled projects
requiring immediate intervention and restructuring.
What People Say
I highly recommend Nate Schaumberg for any organization seeking a leader in both console and live service platforms.
During his time on my team at Meta, Nate consistently demonstrated leadership, leveraging his industry experience to
drive clarity, confidence, and execution across every project. Nate excels at managing complex content pipelines and
orchestrating cross-functional teams—including design, marketing, engineering, art, and external partners—to deliver
high-quality products on time and at scale.
Joshua Hendren
Director / General Manager • Meta
I worked with Nate very closely for just over 3 years at Cloud Chamber. We were tasked with running AI/Gameplay
Engineering and all AI/Gameplay Systems & Features development — a monumental undertaking. Nate cares very deeply
about his team and their ability to be successful. He is always defending them, attempting to protect them, bringing
their problems to leadership's attention, and working to make their on-team lives better. He was a fantastic
contribution to the team culturally.
John Ballantyne
Technology Director • 2K
Let's Work Together
Ready to tackle your most complex production challenges